![]() ![]() The company went public in 1992 and was acquired by Microsoft in 1994 for US$130 million. Eddie would be acquired by Softimage from Discreet in 1992 and renamed Softimage|Eddie. In 1991, Director of sales Richard Szalwinski left to found Discreet and re-distribute Animal Logic's image compositor Eddie. The software was eventually replaced by SoftimageXSI, originally codenamed "Sumatra". It was the first commercial package to feature Inverse kinematics for character animation. Its first product was called the Softimage Creative Environment, later renamed to Softimage 3D. At the time, there were only three employees. He was joined in 1988 by founding director, Char Davies, a Virtual Reality artist who became vice-president of Virtual Research. Softimage was founded in 1986 by National Film Board of Canada filmmaker Daniel Langlois. ĭuring the Microsoft years, Softimage also developed a non-linear video-editing and compositing suite named Softimage|DS, which was available from Avid Technology under the name Avid DS, until its EOL on September 30, 2013. ![]() In 1997, the Academy of Motion Picture Arts and Sciences awarded Softimage a Scientific and Engineering Award for the development of the "Actor" component of Softimage|3D. Its successor, Softimage XSI, was used in the production of the Academy Award-winning feature film Happy Feet, 300 and Charlotte's Web (2006) and the production of games such as Konami's Metal Gear Solid 4: Guns of the Patriots. Its first product, Softimage 3D, was used in the creation of special effects for movies such as Jurassic Park, Terminator 2, Titanic and The Fifth Element. A subsidiary of Microsoft in the 1990s, it was sold to Avid Technology, who would eventually sell the name and assets of Softimage's 3D-animation business to Autodesk. ˌ s ɒ f t ɪ ˈ m ɑː ʒ/ was a company located in Montreal, Quebec, Canada that produced 3D animation software. For example, I have a seat of Maya 2009 that is working perfectly well in 2014 on a new box running Win 7.Softimage, Co. While there is no way to know beforehand, SI might just work really well with whatever you throw at it down the road. On the upside, you may not have to worry about compatibility issues at all. This is a good excuse to get yourself a new main workstation anyway! One solution to this: consider dedicating a computer to your legacy software, and just use it for those projects. Your OS or other applications will likely get upgraded and at some point become less compatible with your frozen-in-time software. All software frozen in time.Īlas, the real world dashes such idealistic plans. Then just pick up and move to a desert island! There I would never hear of an upgrade again, and happily remain in a state of top-functioning isolation. I've often wished - fantasized really, that I could wait until one of those magic times when the OS and applications are all working very well (Mac OS 6.05 circa 1992, Mac OS 9.2 circa 2000, WinXP circa 2004. Having said all that, if you're happy with the features of the latest version of Softimage, what's forcing you to do anything? ![]() You can find more about what Blender is capable of right now in this article. With some artists saying they now view Autodesk as a company that's more interested in profit than supporting artists, at some point a move to a community-backed alternative may be the logical conclusion. And given that it's constantly being developed by its open-source enthusiasts, it would be foolish to discount it as a future contender. Being free, Blender is often dismissed as a pro tool for 3D artists, but it's increasingly capable. It's free - and with an open source community behind it, it's getting better all the timeĭon't laugh. ![]()
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